I wanted simple skirmish rules that could give a fast, if possible thrilling game with no bookkeeping, while retaining a distinct flavor for 18th-Century Petite Guerre tactics. In short, I wanted my rules to favor the bold and the daring; to emphasize the uncertainties of command and troop reaction; to differentiate between aimed and volley fire; to account for the relatively long reloading time of muzzle-loading firearms; and to provide a fair balance between firefight and hand-to-hand combat.

Predictably enough, my skirmish rules draw much from existing rule sets dealing with horse-and-musket small-action warfare. As such, my rules do not claim to be any better than the rest, nor to be innovating, although there are a few features that, at least to the best of my knowledge, are original and unique.