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This WWII variant of GW's Necromunda. While not a full rendition of the Necromunda rules for a WWII setting, this document is a collection of rule variations that allow Necromunda to be played in a WWII setting. There is plenty of room to expand on these variations, perhaps including national modifiers or skill sets similar to the Necromunda gang types, scenario/campaign variations based on the Necromunda territory mechanisms, and of course vehicles (most likely based on 40k rules).

This Necromuda varient gives a good squad level game, as either a one off or a part of a series of linked games, and are suitable for a dozen or so figures per side. If you have thoughts or comments we'd like to hear from you. 

Designed by: Steve Lee.

Link[]

File:N-MUNDA.pdf

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