The legend tells of seven spells

that formed and shaped the world.

The first of which, the elements

fire, water, wind, and earth.

Then came the Sun and then the Moon,

Two guardians to watch.

The fourth spell wove the Thousand Stars

and hung them high above.

The fifth spell imbued the world

with magics, pure and bright.

The sixth spell made all life,

Man and beast alike.

Yet all must fear the seventh spell,

and be wary as it beckons.

For Death comes for everything,

and is ruthless when it reckons.

Seventh Spell is a quick, customizable skirmish miniatures game ruleset.  It was designed so that you can use any models you like and create customized stats to match them.  The game is set in the mysterious and ancient world of Zeni'eth.  Here, strange and magical beings, stalwart people, and ferocious beasts all compete in a constant struggle for power!

I've been working on this short ruleset.  The design objectives for this rules project were creating a simple, fast, and customizable system to get people into the miniature wargaming / skirmish game hobby.  7th Spell is designed so that a person can spend less than $5 on Reaper Bones or similar miniatures and have a complete and unique skirmishing force.

The game is set in a world I call Zeni'eth.  It is an ancient and mysterious place wreathed in magic and littered with the ruins of lost civilizations.  There are a few factions I have in mind, but the intrinsic mystery of the setting means you can create your own unique faction with its own mythos and lore.  You are only limited by your imagination!

-This is only the first version of the ruleset.  I'm hoping that people who playtest can point out any mistakes I missed.  I'll update the document as such.

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